Touch Interactive Augmented Reality App for Private Event
"Counting Sheep" Times Square Midnight Moment
Associate Producer on Times Square Midnight Moment. December 2016.
Midnight Moment: Tal Yarden, Counting Sheep
December 1, 2016 - December 30, 2016
every night from 11:57pm-midnight
Times Square Arts presents a visual lullaby for the city in filmmaker and theatrical video artist Tal Yarden�s Counting Sheep on Times Square�s electronic billboards from 11:57 pm to midnight throughout December.The film follows the Meike brothers, octogenarian sheep ranchers, through the arc of the year�s natural seasons, from the winter fields to the Big Horn Mountains in summer before trailing home in the fall. This project is a part of Midnight Moment, a monthly presentation by the Times Square Advertising Coalition (TSAC) and Times Square Arts.
FOREST VR EXAMPLE
Clip from Virtual Reality thesis project. Trees created through photogrammetry and placed into Unity environment with sound from leaves on trees acquired with MIDI SPROUT device. 2017.
Burned Forest for Google VR
BURNED FOREST FOR GOOGLE VR
Photogrammetry of burned forest in Central California. Accompanied with MIDI SPROUT sounds from the leaves of new growth in the trees. Put into Unity and built out for Google Cardboard. May 2018.
AR Protoyping and 3D scans
East Liberty Vid AR Example
Augmented Reality App centered around Jazz Musicians in East Liberty in Pittsburgh. When user points phone at certain parts of the mural, a 3D gramophone appears and music from Billy Strayhorn, The East Liberty Presybterian Choir or Gene Kelly in Singin' in the Rain begins to play. If the user walks away, the app holds their place in the audio file so it picks back up from where it was when the user points their phone again at the image target.
3d tree scan and animation
Close but Not Too Close Installation
Close (but not too close) demo
Live demo of Close (but not too close), built for 54-498 Expanded Theater at Carnegie Mellon University by Jess Medenbach, Irene Alvarado, Emily Saltz, and Caroline Hermans. 2016.
Close (but not too close) explores the boundaries of personal—and technological—space. The viewer’s relationship with the projected woman changes depending on their proximity to her, leading them to work with her to find just the right distance for comfort.
Interactive Web Developing
interactive web example
Built using P5.JS
Hungry Ghost: Photogrammetry 3D Video for Google Cardboard
Photogrammetry scans turned into VR Music Video experiment, 2016. Rendered for Google Cardboard. Music by Johanna Warren.